Puzzle to the Moon is a new mobile puzzle game that I'm developing. It introduces a verticality to tile-based puzzles that makes them pretty interesting.
If you want to join the alpha testers and download Puzzle to the Moon, you can sign up at https://brandonwalker.info/puzzle-to-the-moon/.
Build Habits Slowly is a cross-platform mobile app that I created when learning React Native. I wanted to use BHS to track and build meaningful habits for myself. As I worked on BHS, I started to really enjoy using the app. It's still a work in progress, but I recently opened the app up to alpha testers. I hope that other people find BHS as useful as I have, and I look forward to hearing what features other people want in the app. Once I get enough feedback, and feel good about BHS as a complete (enough) app, I plan to fully release it on the iOS and Android app stores.
If you want to join the alpha testers and download Build Habits Slowly, you can sign up at https://buildhabitsslowly.com.
https://amg445.github.io/csnds/
CSNDS is a music visualizer Andrew Grossfeld, Michael Gingras, and I created in WebGL. CSNDS was our final project for the course CS 4621: Computer Graphics Practicum, which accompanied the course CS 4620: Introduction to Computer Graphics.
I had a really fun time working on this project, and I would recommend checking out the visualizations of Feel it Still, Michigan, Inception, and Your Name for a variety of mellow and chaotic songs!
https://biasedmoviethoughts.com/
I create the Biased Movie Thoughts website as a platform for my brother Alex and I to write about movies. Plus I got some experience creating a website with Jekyll. I wish I could take credit for the logo animation, but that's Alex's handiwork.
Operation Bitwise is a slide-until-blocked puzzle game where the player controls two characters who must work together to clear each level.
Bitwise is a game a team of five other students (Tyler Thompson, Annie Hughey, Alejandro Devore-Oviedo, Sophia Deng, and David Ma) and I created in the semester-long project course CS 3152: Introduction to Game Design. I lead the project team of four programmers (including myself) and two designers working in two-week sprints. At the end of the course, our game won the GDIAC Games Showcase ‘Best Gameplay’ award for CS 3152.
https://medium.com/cuvr/creating-your-first-vr-app-c73de6ec5be2
This is an app and accompanying tutorial I created as a first step for anyone learning to develop in VR. I created this app as my own sandbox when I was poking around tutorials, trying to teach myself some basic knowledge for VR development.
A git-inspired version control system, including branches and merging written in OCaml. I worked on Cml Control with a group of three other programmers (Andrew Grossfeld, Logan Allen, and Michael Gingras) as our open-ended final project for CS 3110: Data Structures and Functional Programming. Along with two other projects, Cml Control was selected by the professor and course staff as being especially noteworthy.
This was my final project for CS 2049: Intermediate iPhone Development. It is an iOS puzzle game where players are presented with a picture, and they must find the location from where the picture was taken. Players can post and solve puzzles.
I used Firebase for the server backend and Realm for the local backend, then CocoaPods for dependency management.
This was my final project for CS 2048: Introduction to iOS App Development. It is a homework planner app designed to keep you on top of your assignments for each course you are taking. Homework Planner tracks your progress on assignments and notifies you of upcoming deadlines.
A little iOS app I started developing for myself and others who have the compulsion to fill completion bars. This app is for tracking and motivating your progress on recurring (weekly) goals. Your goals can be whatever you desire, but Completionist is here to keep reminding you to spend at least a little time working towards your goals every week.
A fun iOS puzzle game I created over the summer and released on the Apple App Store. Despite its awkward name, Snakey Tokens is actually an interesting game that you should check out if you like quick-thinking and thinking-ahead.
That Tapping Game is the first app I released on the Apple App Store. It is a simple game about memorizing patterns and testing your reflexes. If you enjoy gameplay with barely any depth, this might be the game for you; on the plus side, you get to do a lot of tapping!